<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="http://minkhollow.ca/MagicBullet/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="http://minkhollow.ca/MagicBullet/feed.php">
        <title>Magic Bullet Games - book</title>
        <description>Choosing and Using Games for Learning</description>
        <link>http://minkhollow.ca/MagicBullet/</link>
        <image rdf:resource="http://minkhollow.ca/MagicBullet/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-04-17T10:39:35+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:book-toc-long&amp;rev=1431971560&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:book-toc&amp;rev=1472669134&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch01&amp;rev=1434835635&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch02&amp;rev=1431971726&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch03&amp;rev=1431971865&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch04&amp;rev=1431971924&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch05&amp;rev=1431971948&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch06&amp;rev=1431972005&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch07&amp;rev=1434835691&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch08&amp;rev=1434835707&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch09&amp;rev=1436376703&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch10&amp;rev=1436372660&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch11&amp;rev=1468355182&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:sidebar&amp;rev=1627761760&amp;do=diff"/>
                <rdf:li rdf:resource="http://minkhollow.ca/MagicBullet/doku.php?id=book:supplementary&amp;rev=1468355163&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://minkhollow.ca/MagicBullet/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Magic Bullet Games</title>
        <link>http://minkhollow.ca/MagicBullet/</link>
        <url>http://minkhollow.ca/MagicBullet/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:book-toc-long&amp;rev=1431971560&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-18T17:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Choosing and Using Digital Games in the Classroom – A Practical Guide</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:book-toc-long&amp;rev=1431971560&amp;do=diff</link>
        <description>Choosing and Using Digital Games in the Classroom – A Practical Guide

By Katrin Becker

&lt;http://www.springer.com/education+%26+language/learning+%26+instruction/book/978-3-319-12222-9&gt;

Coming in 2015, a new book in the Springer Series

Advances in Game-Based Learning

Series Editors: Ifenthaler, Dirk, Warren, Scott Joseph, Eseryel, Deniz

ISBN 978-3-319-12222-9

Due: September 17, 2015</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:book-toc&amp;rev=1472669134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-08-31T18:45:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Choosing and Using Digital Games in the Classroom – A Practical Guide</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:book-toc&amp;rev=1472669134&amp;do=diff</link>
        <description>Choosing and Using Digital Games in the Classroom – A Practical Guide

&lt;http://www.springer.com/education+%26+language/learning+%26+instruction/book/978-3-319-12222-9&gt;

By Katrin Becker

This book is full of lists and practical advice on how to use games in the classroom. It takes you from the theories that underpin both learning and teaching with games to the practical application of these theories. There are dozens of strategies for using games in the classroom and templates to help you design…</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch01&amp;rev=1434835635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-06-20T21:27:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 1. What Is It About Games?</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch01&amp;rev=1434835635&amp;do=diff</link>
        <description>Chapter 1. What Is It About Games?



Entire volumes have been written that are devoted to exploring what games are and yet we still have no definitive statement on the meaning of the word ‘game’. You will find almost as many definitions of ‘game’ as there are authors writing about it. There are some common elements though, and this chapter will use those to define what we mean by ‘game’. In order to make effective use of games in the classroom we need to be able to choose appropriate games to u…</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch02&amp;rev=1431971726&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-18T17:55:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 2. Digital Game-Based Learning: Learning With Games</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch02&amp;rev=1431971726&amp;do=diff</link>
        <description>Chapter 2. Digital Game-Based Learning: Learning With Games


This chapter and the next are quite dense and include a great number of citations. This chapter on game based learning and the next on game based pedagogy form the foundation on which the remainder of the book will build.
In this chapter we will see why all games involve learning. We highlight some of what is currently known about games and learning including the arguments in favor (attraction, flow, engagement, etc.) by going through…</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch03&amp;rev=1431971865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-18T17:57:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 3. Digital Game Pedagogy: Teaching With Games</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch03&amp;rev=1431971865&amp;do=diff</link>
        <description>Chapter 3. Digital Game Pedagogy: Teaching With Games

This is work that came out of my doctoral research. It connects the dots between accepted pedagogy and existing commercial games. 
Books, film, television, and indeed every other medium that came before them has been used and sometimes studied as media for the delivery of instruction. Outstanding examples of each medium have been applied to educative purposes with enduring results. Digital games are now also receiving attention in this conte…</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch04&amp;rev=1431971924&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-18T17:58:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 4. Commercial Off-The-Shelf Games (COTS)</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch04&amp;rev=1431971924&amp;do=diff</link>
        <description>Chapter 4. Commercial Off-The-Shelf Games (COTS)

While there appears to be a gradually growing acceptance of the use of games for learning, this acceptance is largely focused on games designed specifically for learning, in other words, serious games where the educational purpose of the game is explicit and was likely part of the design goals right from the start. When it comes to using COTS games in the classroom, acceptance is still often replaced with skepticism.</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch05&amp;rev=1431971948&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-18T17:59:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 5. A Magic Bullet</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch05&amp;rev=1431971948&amp;do=diff</link>
        <description>Chapter 5. A Magic Bullet


This chapter describes my Magic Bullet model for analyzing the learning in a game and how the balance of the various parts can affect the game's potential for use in a learning context. I first outline the ideal, and then go on to explain how to assess a game that deviates from the ideal.</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch06&amp;rev=1431972005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-18T18:00:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 6. Evaluating Games</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch06&amp;rev=1431972005&amp;do=diff</link>
        <description>Chapter 6. Evaluating Games

This chapter will take readers through a step by step process for analyzing games that will highlight the key issues associated with the use of games in the classroom. 

	*  Introduction
	*  What's Important in a Game for Learning?</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch07&amp;rev=1434835691&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-06-20T21:28:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 7. 4PEG In Action</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch07&amp;rev=1434835691&amp;do=diff</link>
        <description>Chapter 7. 4PEG In Action



This section will go through a detailed analysis of seven games using the model described up to this point. For each game, I will  outline the more general analysis as described in Evaluating Games, and then proceed to a more detailed analysis of the learning potential using the Magic Bullet model.</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch08&amp;rev=1434835707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-06-20T21:28:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 8. Designing Game Based Pedagogy</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch08&amp;rev=1434835707&amp;do=diff</link>
        <description>Chapter 8. Designing Game Based Pedagogy



This chapter looks at game based pedagogy from the design perspective. We begin by considering who our learners are and who ‘digital natives’ really are. Then we take a second look at the teacher’s roles in GBP and what it means to enter the magic circle. We begin to look at the 'wicked problem' of creating lessons that use games and create a rough hierarchy for learning interventions which we will use to help us scope the lesson planning task. Finally…</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch09&amp;rev=1436376703&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-07-08T17:31:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 9. Game Based Lessons</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch09&amp;rev=1436376703&amp;do=diff</link>
        <description>Chapter 9. Game Based Lessons



This chapter adds the last few pieces of the puzzle by outlining various ways that games can be used in the classroom. Although we have largely focused on games as content when it comes to using them in the classroom, there are other ways to make use of games. This chapter outlines fifteen of them. While there are a growing number of sources who talk about using games in the classroom as an instructional strategy, it remains hard to find information on strategies…</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch10&amp;rev=1436372660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-07-08T16:24:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 10. Creating DGBL Lesson Plans &amp; Curricula</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch10&amp;rev=1436372660&amp;do=diff</link>
        <description>Chapter 10. Creating DGBL Lesson Plans &amp; Curricula


This chapter takes what we've learned up to this point and builds a template for lesson plans that make use of games. It starts with a fairly standard lesson plan template (such as the one developed by Grant Wiggins, or the framework outlined by the London Knowledge Lab</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:ch11&amp;rev=1468355182&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-07-12T20:26:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 10. End Game</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:ch11&amp;rev=1468355182&amp;do=diff</link>
        <description>Chapter 10. End Game

	*  Now What?
	*  Embracing the Opportunities
	*  Addressing the Challenges
	*  The Next Ten Years</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:sidebar&amp;rev=1627761760&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-31T20:02:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter Links</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:sidebar&amp;rev=1627761760&amp;do=diff</link>
        <description>Chapter Links

Ch. 1 What is It About Games?

Ch. 2 DGBL

Ch. 3 Pedagogy

Ch. 4 COTS

Ch. 5 Magic Bullet

Ch. 6 Evaluating Games

Ch. 7 4PEG in Action

Ch. 8 Designing Game Based Pedagogy

Ch. 9 Game Based Lessons

Ch. 10 Creating DGBL Lesson Plans &amp; Curricula

Ch. 11 Endgame

Ch 12. Supplementary Resources</description>
    </item>
    <item rdf:about="http://minkhollow.ca/MagicBullet/doku.php?id=book:supplementary&amp;rev=1468355163&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-07-12T20:26:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapter 12 Supplementary Materials</title>
        <link>http://minkhollow.ca/MagicBullet/doku.php?id=book:supplementary&amp;rev=1468355163&amp;do=diff</link>
        <description>Chapter 12 Supplementary Materials

These are the supplementary materials included with the book. Some of these will have versions available here that will be updated from time to time.

	*  20 Learning Theories Embodied in Games
	*  15 Instructional Theories Embodied in Games</description>
    </item>
</rdf:RDF>
