Table of Contents

~~DISCUSSION:closed~~

Game Review Template V4.0 (2014)

Note: This template is copyright K.Becker and may not be used without her written permission.

Game: link to game Audience: ??
Publisher: link to publisher Subject: ??
Developer: link to developer Grade(s): ??
Release: ?? Platform: ??
Genre: ?? Cost: ??
Perspective: ??

Description

describe the game here

Source: Game Site

Screenshots

Summary

Provide a summary of the review and the overall rating, out of 100.

explain

Detailed Review

Gameplay, Art & Audio

How is it as a game? Is it fun? Is it Interesting?
How does it measure up esthetically? This includes visual and auditory components.

Content & Originality Are the game elements well developed and appropriate for the game? Does it show original thought? Does it follow accepted norms for the genre? ~OR~ does it have new take on known genre? 1)

Game Mechanics. What can you do in the game? Are the controls logical and easy to use? Does each 'level' fit the overall style of the game?

  • explain

Game Progression. The transitions between levels (which need not be traditional levels) go from simple to challenging and are smooth and appropriate for the game.

explain

Is it overall Visually Attractive? Does it make me want to try the game? Does it seem to be appropriate for the game?

explain

Does it seem to be appropriate for the game? Is it: Appealing. Distinctive. Sufficient variety. Original or appropriate.

explain

Does it seem to be appropriate for the game? Is it: Appealing. Distinctive. Sufficient variety. Original composition or appropriately credited

explain

Teacher Support

Is there adequate teacher support to make viable for use in a formal setting?

Teacher's guide exists and is easy to find. It is clear how to use this game. Includes: Description of game play.Content description (documentation) is well organized. I can see how the game will play. Any required special permissions/skills to install or run are clearly identified. Installation and execution processes are clearly identified and easy to read and follow.

explain

Plug and Play includes lesson plans with thorough instructions for using it in the classroom (or other target environment). Will not require large time investment to make it “teacher-ready”

explain

Supplementary resources for teachers (background, how to use, where to get help) exist, and are both complete and readable.

explain

A community exists where teachers can go for help, support, to share. It is clearly identified and easy to find.

explain

Educational Content

How well does it appear to deliver on its educational objectives? (This is is an analysis performed without user studies, so it is not possible to verify this here.)

Accuracy Does the game contain accurate information? 2)

explain

Objectives Does it appear to meet the educational objectives? 3)

explain

Inclusion Does required learning in the game include the educational objectives? 4)

explain

Integration Is required learning integrated into the game? 5)

explain

Assessment Is scoring in the game related to the learning content?

explain

Where possible, links to studies using this game in educational settings are listed and studies cited.

Magic Bullet Assessment

How does it fare when viewed through the lens of the Magic Bullet Model?

This section examines the game through the lens of the Magic Bullet model to see how well the various learning elements are balanced. This looks at both the overall balance and the educational components

Bullet Class

  • explain

For a more detailed explanation, see: Magic Bullet Assessment

In each of these categories the rating is determined by how well the balance of the elements fits the type of game it is, its intended use and audience.

Overall Balance Is the relationship between the 4 main categories appropriate for this game given its intended use?

Can vs. Must Is it possible to get through the game without learning anything (i.e. without meeting any of the educational objectives)?

Operational vs Educational Is the required operational learning appropriate for the game's intended purpose?

Educational vs Discretionary Is there an appropriate balance of learning and fun?

Containment Is the game (including support materials) sufficiently self-contained to justify its use in the given context?

General explanation goes here.

Instructional Strategies

Not Scored

What instructional strategies does it use?

Presumably, the primary instructional strategy is Concept Formation through Discovery

There's a great list <HERE> (Kelly Jo Rowan) and <HERE> (Saskatoon Public Schools)

Theoretical Underpinnings

Not Scored

What theories, models, or principles were used in the design of this game?

Constructivist, and Inquiry Based Learning Theories

This particular game was analyzed as part of a course requirement. The theories for the week included:

It's possible to superimpose virtually every one of these theories onto the game, but at some point it becomes very much like Astrology: people can always find aspects that apply to them which gives the appearance of validation. However, if we take a stricter view, then we get this:

I'm building a list of theories and principles here. (At the time of this writing, it is still empty. Sorry.)

1)
IOW Shows understanding of standard gameplay and does not go against conventions. This is important because the goal of the game is educational rather than entertainment only.
2)
Even though no game can be completely accurate, it is crucial that all of the facts associated with the learning objectives be correct, and that the needed concepts and principles are clear. There should be nothing here that is misleading.
3)
It is not possible to guarantee that any particular objective will be met in an educational object like this, but it is possible to assess whether or not it provides the necessary 'raw materials'.
4)
In a serious game it is essential that the desired learning outcomes be part of the required interactions of the game. It should not be possible to get through by brute force or by random chance. It should not be possible to get through the game while ignoring the learning objectives.
5)
The required learning in the game should be PART of the game and not only found in pop-up screens of text.